Why movement feels strange at first

Moving forward can feel harder than it looks because I Am Cat asks you to move like a small animal rather than steer a character with a stick. Large, fast swings make direction and tracking harder to control. Start with a compact alternating rhythm: one controller moves, the other follows, and both stay where the headset can see them.

  • Keep the strokes short until direction feels predictable.
  • Face the route before accelerating.
  • Pause before grabbing a task item.
  • Reset your stance when the virtual body drifts away from your real one.

A two-minute practice drill

Choose a clear patch of virtual floor with no fragile objective objects nearby. Pick a point a few body lengths ahead, make four slow alternating strokes, stop, and check where you landed. Repeat while making slightly smaller or larger strokes until you can stop close to the point.

Next, add a gentle turn before the first stroke. Turning first and moving second is usually easier to read than trying to change direction halfway through a large arm motion.

  • Four strokes forward, then a full stop.
  • Recenter if your safe floor no longer matches the virtual floor.
  • Repeat with one planned turn.
  • Finish by approaching an object without knocking it away.

Keep the controllers in view

Inside-out tracked headsets can lose a controller when it moves behind your body, too close to the headset, or outside the camera's view. If a paw jumps or freezes, slow down and repeat the motion in front of you. Check controller charge and room lighting before relearning the movement.

  • Avoid swinging behind your hips.
  • Do not cover one controller with the other.
  • Give reflective surfaces and very dark rooms extra attention.

Move safely in a cat-sized world

The game encourages leaning, reaching, and climbing around oversized furniture. Keep a real-world buffer around walls, desks, pets, and cables. If your boundary appears often, make the movement smaller instead of trying to push through it. Seated play may change reach and floor interactions, so test an open task before committing to a long session.

Match the menu to your headset

Button labels, turning menus, haptics, and the feel of arm movement can differ between Quest, Steam VR headsets, and PS VR2. Use this movement pattern, then follow the control names and comfort options shown by your own headset.

Related I Am Cat guides

Set up turning, reach, and room comfort first

Compare controls across platforms

Sources

Player discussion about I Am Cat controls

Impulse Gamer PS VR2 review

Official I Am Cat Steam feature page